Sigerous Mod 17 Torrent

  воскресенье 06 января
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SGM 2.1 English All-in-one file - SIGEROUS (SGM) mod for S.T.A.L.K.E.R.: Call of Pripyat. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.

MISERY is a mod for S.T.A.L.K.E.R.: Call of Pripyat, created. Description (in author’s own words): Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

-- FEATURES -- GAMEPLAY • People, mutants and birds are ripped apart if not in shelter during emissions. • Player belongs to “Ukrainian Special Services (USS)” and not “Free Stalkers.” • Player feels more alive thanks to various sound and movement tweaks, general improvements to interaction during firefights as well as the ability to use consumables and other equipment. • Corpses and dead animals can be dragged (“Shift” + “Use” key). • No weapon restrictions in safe zones. • First person perspective by default, but change to third person perspective possible with a single button. • New screen shake effects when firing a weapon (resembling recoil shock/shake effects).

This effect varies depending on the caliber fired and your choice of USS class. • Your flashlight does not illuminate your weapon anymore (only when reloading and sprinting), which makes it easier for your eyes to focus on your surroundings in low-light conditions. • 3GB RAM enabled for system engine (prevents crashes on lower-end PCs).

• Unique version of Massive Simulation Overhaul (MSO) that makes NPC behavior more challenging and diverse. It even adds a variety of NPC professions (like Hunters).

DIFFICULTY • Stronger and deadlier anomalies. • Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with shots to the head, spine or heart. • Fewer weapons in good condition and less ammo. No more “killing zombies to easily find loads of weapons and ammo”. • No valuable gifts in your stash after completing quests like “A Friend of Stalkers” or “Mutant Hunter”. • Changes to Player health system, item effects, economy and damage system in order to attain a very high difficulty.

• There are no difficulty settings. There will be MISERY and the mod will present a huge challenge for rookie Stalkers. Oformlenie dnevnika po praktiker farmacevta • Universal silencer has been removed: you will need the correct sound suppressor variant for your weapon caliber.

• No warnings, task messages or safe-zone indications on PDA before and during emissions (only sirens). • A more natural day/night rhythm (i.e. Without resorting to drugs and other stimulants) is advised if you want to avoid a blurred vision caused by headache or sudden sleepiness. • Consumables won’t restore your health. • Optional hardcore game start: “Chorna Doroha” (The Black Road) in which you start with little to no gear. • Advanced game progression ensures a challenging gameplay from beginning to end of the game.

Sigerous Mod 17 Torrent

• Factions are reacting much faster to your gameplay choices and faction relations. • All artifacts are harmful unless they are stored in Artifact Containers.

• Bloodsuckers are no longer breathing heavily when invisible (the predators have evolved). SOUNDSCAPE • Full-scale sound overhaul, including mutants, Player effects, weapons and environment soundscape. • New background ambience for all areas. • PDA and Geiger sounds have been redesigned. • Music in combat situations has been disabled and replaced by fast heart beats. • All weapon sounds are synchronized to match animations.

• New interface sounds including in-game inventory. • Random radio chatter and miscellaneous sound effects. • Russian dialogs and voice for immersion. • Each silencer variant has a unique sound (based on the ammo caliber).

• Breathing sfx implemented and related to your movement speed as well as worn headgear. • Main camps have radios playing a large variety of real-life music. VISUALS • Visual overhaul with new textures for environment, items, weapons, suits and mutants. • NPCs are unshaven, scarred and tired, while buildings and environment textures are bleak and desaturated. • Better blood splashes and redesign of color schemes of suits and clothes, including new gloves. • There is a huge diversity in the amount of corrosion and dirt on the weapons depending on the background of the weapon type. • New sprint animation for many weapons.

• Unique and edited AtmosFear sky boxes for all weather types. • New sun flare effect when staring directly at the sun and improved sky cube box rendering. • Redesigned textures of structure materials for a more gritty and bleak environment. • New scope designs with authentic reticle designs for all weapons. • Conceptualized version of Armory Mod that generates dozens of new NPC looks and designs. • Special version of Absolute Nature 3 with higher grass draw distance. • Redesign of several mutant skins, for example the pseudo-giant has a new facial design.